

乱丸 Ranmaru: Probably the best starting commander.(If Rance's unit is defeated, it's always a game over.) Moreover, a character cleared commander deployed with him gains 1 Affection point. And in dungeons, the skill deals 2x damage. In army battles, his Rance Attack is the same as Commander Charge. Besides Kentarou, only Rance can reach level 99. Also, there are Satisfaction bonuses to increase his actions and stats. His passive skill "Auto-Heal ( Sill)" initially regenerates 30 troops every turn. The initial attack doesn't reduce a Foot Soldier's guard rate. If the enemy is guarded by Shikigami, the commander's attack will be blocked but the follow-up attack will not. And then the entire troop attacks regularly.
Sengoku rance difficulty plus#
The first hit (initiated by the commander) deals 20 damage plus 3 damage per commander's level.
Sengoku rance difficulty full#
Putting these numbers together, it can be argued that using Full Power Warrior Attack 2 is a better move than using Warrior Attack twice. Strangely, the original version has a recovery time of 20 and the upgraded version has a recovery time of 25 (compare to Warrior Attack's 15). 全力武士突撃(2) (Full Power Warrior Attack (2)) - Costs two actions for either version and takes twice the counterattack damage, but the original version does 1.5x damage compared to the normal Warrior Attack and the upgraded version does 2x.This could make Warriors more viable on high difficulties, but two affection bonuses is a large investment. Notable for giving massively reduced counterattack damage (a fifth of Warrior Attack's). ガード ?し (Guard Break) - Regular attack which does 0.8x damage and ignores the defensive boost that guarding Foot Soldiers receive.Notable for being the only first skill for Warriors and for being one of the fastest moves in the game. By spending one action, all your future attacks become stronger (unless debuffed by enemy Tacticians). 力を貯める (Charge) - Passive skill raising damage by 70%.However, as they often receive counterattacks from enemies, their usage dwindles when the enemy outnumbers them, which is often the case on higher difficulties. At lower difficulties, they are a typical player's main source of damage. They are swordsmen focusing on offensive skills.
